The Process of Designing a Deckbuilding Game


With aspirations in the tabletop gaming industry, I chose to develop a dark fantasy deckbuilding game for my senior project. This project allowed me to merge my skills in illustration with game design principles, resulting in a unique card game featuring a unique hand-drawn style. The project encompassed creating a complete deck for one of four playable races, along with several common cards, challenging me to balance visual aesthetics with gameplay mechanics. Through this process, I refined my drawing techniques and gained insights into the intricate world of game design, setting a foundation for my future career in the board and card game sector.

I drew 20 hand-drawn illustrations, making a total of 16 distinct Cards.

Some design inspirations.

Style

The card illustrations blend mechanical pencil precision with watercolor fluidity to evoke a dark fantasy setting without the graphic use of blood or violence. Intense crosshatching techniques build depth and shadow, while watercolor adds an organic texture and softens the linework. This contrast between structured pencil work and unpredictable color creates visually complex designs that capture the game's grim atmosphere. The approach emphasizes mood and tension through technique rather than explicit imagery, resulting in striking visuals that align with the game's theme while remaining accessible and easy to understand at a glimpse.

Each race features a distinct color palette, with select colors shared across all races for visual cohesion. This project focused on creating one example card for each race to establish the overall aesthetic. Additionally, I designed the universal resource cards. These card designs allow for more rigorous game testing and design refinement.

From Start to Finish

  • Initial Sketch

    Create initial light sketches to develop the design concept.

  • Refined Drawing

    Start a new drawing and refine the sketch using cross-hatching mechanical pencil technique.

  • Design Draft

    Photograph the drawing and import it into Photoshop. Add coloring, text, and elements.

  • Final Card Design

    Adjust all card designs for consistency across the set. Movement of text, elements, and color.

Reference for Sketches

Photoshop Composite

Heretic Sketch

Final Card

Back of Card Design

For the back design of my card game, I focused on capturing a dark fantasy setting. The design features a bold red background with a weathered texture, giving it an ancient, ominous feel. At the center, a black and red circular emblem with radiating lines and gear-like shapes suggests mysticism and machinery. The hand-drawn style of the emblem enhances the atmosphere of danger and mystery, setting the tone for the game's immersive world.

Game Mechanics

To create the illustrations, I first had to come up with the concept of the game to inform my design decisions better. I have for you here a brief summary below.

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