
CATherapy
Come playtest CATherapy, a cozy, cooperative, meta-progression, engine-building game where you run a cat therapy office—where cats are the therapy! Build rooms, care for cats, and match them with clients who need fluffy friends. How far can you get while juggling food, litter, and space? It’s literally a game about “herding cats” while helping people heal! Try it out and share feedback!
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What’s it Like?
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Cat Deck: stray cats of various types. Brown, Orange, Grey, White, and Black. Each card shows:
Cat Color Type (matches a cat-meeple)
Food & litter requirements for purchase
Traits
Client/Event Deck: people seeking cat-therapy. Each has traits and rewards and consequences (food, litter).
Clients:
Client Color Type (Red, Blue, Orange, Yellow, Purple, Grey)
Preferred Traits
Negative Trait
Events:
Brief Description of what happens
Some cards are permanent to the game, while others have one-time effects
Room Deck:
Starter Rooms: therapy room, storage (marked with a special symbol).
Therapy Rooms: therapy spaces with Catpacity (cats)
Upgrade Room: Allows players to add Tokens
Storage Rooms: Room used to hold cats and does not add to catacity
Food Cubes (brown=1 orange=2) – stored in food bowl or off the side in the “supply”
Litter Cubes (Grey=1 Blue=2) – stored in litter box or off the side in the “supply”
Cat Meeples (Cateeples) – wooden cats that match card types
Week Tracker – tracks weekdays, weekend, and weekly upkeep
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Place the Week Tracker¹ in front of the Starting Player. Place the Cat token on Monday. Add 1 Grey Litter and 1 Brown Food Cube on the Starting spaces².
Place the Starter rooms in the center of the table. One must make the bottom left starting tile³ to your office. You may place the other tile adjacent to the tile above or to the right. (2 Catpacity Therapy Room, and 1 Cat Storage Room)
Place decks: Cats⁴, Clients/Events⁵, Rooms⁶. See the reference image for placements.
Set the Upgrade Tokens⁷ face up on the side.
Place all cat meeples⁸, food and litter cubes⁹, and Cat Food and Litter Boxes¹⁰.
You’re ready to begin the Start of the Week!
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Each player’s turn has two phases:
Phase 1 – Take ONE Action
Rescue a Cat → Pay the Resource costs and add the cat to any legal room in your office.
Buy a Room → Pay the Resource costs and place it adjacent to another room in your office. (remember you can only build 3 wide and 3 up)
Collect Resources → Gain 1 food OR 1 litter.
Move/Swap Cats → Move 1 cat or swap 2 cats between adjacent rooms.
Additional Free Actions:
Pay 1 Food to refresh Cat Draft (Each additional Refresh per turn costs 1 more food, for each draft)
Pay 1 litter to refresh room draft (Each additional Refresh per turn costs 1 more litter, for each draft)
Move/Swap Cats → Move 1 cat between rooms, or swap 2 cats.
Phase 2 – Place a Client
Each player must place 1 client card into a valid room (respecting client capacity & traits).
You gain the rewards and consequences listed for each matching trait.
If you gain no rewards, or lose any resources (even if you would get positive rewards as well) you fail and gain no reward. Additionally place the client face up next to the week tracker.
Otherwise you successfully treat your client and flip the card over and place on the side.
Once the last player has taken their turn, the first player moves the tracker to the next day and repeats until the Weekend.
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One Starting Room is on the bottom floor
Max 3 rooms per floor
Max 3 floors total
All rooms have a 1 token limit
Remember that cats can only be swapped or moved into adjacent rooms!
Room Rules
Therapy Rooms as indicated have Catpacity values that determine how many cats can be placed in the room at a time.
Only 1 Token allowed per room
Tanner Brown
Dailen Brown
Gameplay Engineer
Graphic Designer
@mpathvisuals
Katrina Conrad
Artist
@dailenbrown
@artistfae
Meet the Creative Minds!
The Brown Brothers, Dailen and Tanner grew up playing board games together and have been working on CATherapy together!
Although we aren’t therapists, we recognize and encourage everyone to utilize the power of therapy in their own lives!
Once the gameplay mechanics were ironed out, Katrina Conrad joined the team as our lead Artist. After reviewing some different styles, she has made much of the emotive and fun art you’ve seen!